FAQ
How to do localization
0r-towtruck/config/main.lua
Locale = 'en', -- You specify the primary language of your script. (Supported Locales: en)If the language you are using is not supported by the script, you can copy the en.json file and edit its contents for your own language. Then, save the file with a name that includes your language abbreviation (e.g., en, tr) and enter the file name you set in the config.
You can also send this translation file you have set up to the user named No.1 (vezironi) on Discord, and your translation file will be added to the script in the next update.
How to create a new variants
0r-towtruck/config/npc.lua
[1] = {
vehicle = {
coords = vec4(1332.75, 602.34, 79.16, 324.17), -- Vehicle coords
model = "Baller", -- Vehicle model
hash = `baller`, -- Vehicle hash
bodyHealth = 200, -- Vehicle engine healt -4000 - 1000 (optional)
engineHealth = 200, -- Vehicle engine healt 0 - 1000 (optional)
doors = { -- Opened Doors (optional)
[0] = true, -- Driver Side Left Door
[1] = true, -- Driver Side Right Door
[2] = true, -- Passenger Side Left Door
[3] = true, -- Passenger Side Right Door
[4] = true, -- Bonnet
[5] = true, -- Boot
},
tyres = { -- Flat Tires (optional)
[0] = true, -- Driver Left
[1] = true, -- Driver Right
[2] = true, -- Passenger Left
[3] = true, -- Passenger Right
},
brokenDoors ={ -- Broken Doors (optional)
[0] = true, -- Driver Side Left Door
[1] = true, -- Driver Side Right Door
[2] = true, -- Passenger Side Left Door
[3] = true, -- Passenger Side Right Door
[4] = true, -- Bonnet
[5] = true, -- Boot
},
locked = 2 -- Locked Doors (optional)
},
ped = {
coords = vec4(1335.41, 602.99, 79.21, 16.69), -- Ped Coords
model = "s_m_y_ammucity_01", -- Ped model
hash = `s_m_y_ammucity_01`, -- Ped hash
scenario = "WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT", -- Ped scenario (optional)
},
fullaname = "Unknown", -- Ped name
reason = 'Engine failure', -- Reason
},How can i integrate my inventory ?
Scripts
Status
qb-inventory — Supported
ox_inventory — Supported
ps-inventory — Supported but not tested
tgiann-inventory — Supported but not tested
codem-inventory — Supported but not tested
As long as you do not configure the script differently, if you are using a script supported by the script, it will automatically detect it and configure itself accordingly.
Copy and paste any script file from 0r-towtruck/modules/inventory/, then rename the folder to the name of the script you want. You can then integrate your script by looking at the other modules. It has a very modular and understandable file structure.
How can i integrate my target script ?
Scripts
Status
ox_target — Supported
qb-target — Supported
sleepless_interact — Supported but not tested
drawtext — Supported
As long as you do not configure the script differently, if you are using a script supported by the script, it will automatically detect it and configure itself accordingly.
Copy and paste any script file from 0r-towtruck/modules/target/, then rename the folder to the name of the script you want. You can then integrate your script by looking at the other modules. It has a very modular and understandable file structure.
How can i integrate my vehiclekeys script ?
Scripts
Status
qb-vehiclekeys — Supported
qbx_vehiclekeys — Supported
0r-vehiclekeys — Supported
okokGarage — Supported but not tested
wasabi_carlock — Supported but not tested
mk_vehiclekeys — Supported but not tested
cd_garage — Supported but not tested
Renewed-Vehiclekeys — Supported but not tested
MrNewbVehicleKeys — Supported but not tested
As long as you do not configure the script differently, if you are using a script supported by the script, it will automatically detect it and configure itself accordingly.
Copy and paste any script file from 0r-towtruck/modules/vehiclekeys/, then rename the folder to the name of the script you want. You can then integrate your script by looking at the other modules. It has a very modular and understandable file structure.
How can i integrate my fuel script ?
Scripts
Sta
LegacyFuel — Supported
Renewed-Fuel — Supported but not tested
cdn-fuel — Supported but not tested
esx-sna-fuel — Supported but not tested
lc_fuel — Supported but not tested
okokGasStation — Supported but not tested
ox_fuel — Supported but not tested
ps-fuel — Supported but not tested
ti-fuel — Supported but not tested
x-fuel — Supported but not tested
As long as you do not configure the script differently, if you are using a script supported by the script, it will automatically detect it and configure itself accordingly.
Copy and paste any script file from 0r-towtruck/modules/fuel/, then rename the folder to the name of the script you want. You can then integrate your script by looking at the other modules. It has a very modular and understandable file structure.

